The J. Walter Weatherman Game
Background
To make the most of learning to live with a broken arm, I created the J. Walter Weatherman Game in tribute to Arrested Development’s one-armed man of lessons. While couched in humour, I hope to make the most of finding accessibility issues in everyday designs that I never noticed previously and to share workaround tips with others who might find themselves with an arm in a sling or cast someday.
Scoring is as follows:
- Every time I figure out how to do a two-handed operation with one hand: 50 points
- Every practical design improvement I come up with in doing so: 100 points
- Every design improvement I blog about: 150 points
The goal is to hit 50 points per day. Every day I don’t hit the goal scores -25 points. If the scoring seems generous, I expect that coming up with new innovations will get harder as time goes on.
You can read how this all started with the kickoff blog post.

